After their big upset over Jam, the Condors played number one seed Johnny Bravo. Bravo's defense seemed to overwhelm the Santa Barbara offense. The Bravo downfield D pushed the Condors cutters where they wanted, forcing the Condors handlers to take high risk throws and inevitably turned over the disc. Bravo took the game 13-7.
Sub Zero's speed and defensive intensity were too much for Voodoo to match. 13-7 Sub Zero.
At just around noon, the thunder started to rumble and there were lightning strikes off in the distance. A few minutes later the triple blare of the horn sounded, signifying that play was to stop and the players were to vacate the fields. The tournament directors took it as a precautionary measure to ensure nothing dramatic actually occurred.
After about forty-five minutes they blew the horn again for the second round to resume. In the intervening time the wind picked up considerably.
Before the break, cross bay rivals Jam and Revolver kept the game even. Jam's transitions D was successful in getting Revolver out of their set rhythm, and got an early break at 2-1. Revolver got it back at 4-3. Just before half Jam broke Revolver again, taking it to the break at 7-6. Neither team seemed to be able to keep the disc, and take good shots. And when they didn't do either, their offensive D was able to stop the breaks. Right after half, Revolver broke back yet again, 7-7.
Then the horn blew three times. The point after returning to the field was one for the ages. The wind was blowing 25-30 MPH, and both teams decided to play man in the conditions. The point lasted over twenty minutes, with at least two dozen, and looked like a sloppy middle school spring league game. Revolver ended up breaking Jam on the point. In the time the point took to play, on the next field over Bravo and Condors scored five or six points between them.
With the wind dying down, Jam still found themselves unable score. Their drops and miscues gave Revolver two more breaks in a row, 10-8 Revolver. However, Jam found their rhythm and put their own run together, tying the game at 11's. The next point would be for the game, and Jam was able to hold their O-point for the win, 12-11.
The Doublewide/Truck Stop game saw Doublewide trying to slow down the Truck Stop offensive by throwing zone. But the DC zone O moved the disc fast, and Doublewide was unable to get a strong mark on or force a high count. For the second round in a row, Doublewide lost on double game point, 12-11.